The Operating Mechanism of Domino's Pizza
In the exciting game of Dominoes, players aim to be the first to empty their hand or reach a predetermined score in one of three common variations: block, draw, and points (All Fives). Here's a breakdown of each game mode, their common rules, and how they differ.
Setup
Before starting, shuffle all domino tiles face down and deal a set number of tiles to each player, usually 7 tiles per player for 2-4 player games in block and draw games. In some partner/all-fives games, players are dealt 5 tiles each. The player with the highest double domino (e.g., 6|6 in double-6 sets) starts the game by placing it in the center, creating two open ends for subsequent plays.
Block Dominoes (No Draw)
In Block Dominoes, no draw pile (boneyard) is used, and all tiles are dealt at the start. Players take turns placing a tile that matches a number on one of the open ends of the line of played dominoes. If a player cannot play, they must pass their turn. The round continues until one player plays all their dominoes or all players are blocked and no moves remain. The winner is the player who runs out of dominoes first.
Draw Dominoes (With Boneyard)
In Draw Dominoes, players are dealt tiles as in block games, and the remaining tiles form a draw pile known as the boneyard. Play proceeds with players matching numbers at the open ends on the table. If a player cannot play, they must draw tiles from the boneyard until they get a playable tile or the boneyard is empty. If a drawn tile matches, it can be played immediately; otherwise, the turn passes. The game continues until a player empties their hand or no players can move.
All Fives (Points Game)
In All Fives, players start with tiles as in draw games. Players play matching tiles to the open ends, and the key difference is that after each tile is played, the sum of the pips on the open ends of the chain is calculated. If this sum is divisible by 5 (0, 5, 10, 15, etc.), the player scores points equal to that sum. The game continues until a player empties their hand or no moves remain. Points are tracked over rounds, and players aim to reach a target score (e.g., 100 points) to win the overall game.
Turn Play Summary
On your turn, play a domino matching a number at one of the open ends. If no playable domino, in block game, pass turn; in draw game, draw from the boneyard until you can play or the boneyard is empty. When a player finishes all dominoes or no moves remain, the round ends.
Scoring and Winning
In block games, the winner is the player who empties their hand or, if blocked, the player with the lowest total pips in hand wins. In draw and all-fives games, rounds are played until a player meets or exceeds a target score by accumulating points.
Summary Table
| Feature | Block | Draw | All Fives (Points) | |---------------|------------------------|-------------------------|-----------------------------------| | Tiles dealt | 7 per player | 7 per player | 7 per player | | Draw pile | None | Yes ("boneyard") | Yes ("boneyard") | | Turns | Play matching tile or pass | Play or draw until playable | Play or draw until playable | | Scoring | Player with empty hand or lowest pips wins | Same as block or plays multiple rounds | Score points if open ends sum divisible by 5 | | Game end | Player empties hand or no moves | Same | Play until target points reached |
These are the fundamental rules governing common domino game variations including block, draw, and points (All Fives) games. More complex or regional variants may add additional features or scoring methods.
In all games, the arrangement of tiles follows specific rules of connection based on the number of pips. Once a tile end is connected, it is closed off for play. In a block game, the game ends when a player runs out of tiles from their original set, called a hand. In a points game, the first player to reach an agreed-upon winning score wins, usually between 100 to 150 points. The number of pips on a tile determines which other tiles can be connected to it, and in all games of dominoes, you can only connect sides with the same number of pips. In traditional dominoes, tiles are arranged in straight lines or L shapes. In dominoes, once a tile is connected, it is no longer available for play at that end. If one end of a tile has three pips, only a three-pipped tile can be laid against that end. If an open tile has six pips, only a six-pipped tile can be laid against it. Only the open ends of tiles (not connected to another tile) are available for play.
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